Above image: triangles in 3d space following Brownian motion, created with Processing; visualization of earthquake data, created using Max/MSP/Jitter


All course assignments, tutorials, and resources are available on the New Genres course blog - students are expected to check this regularly for course details.


New Genres is an area of study within the Department of Art & Art History focusing on software and hardware within the fine arts context.  We offer BA, BFA, and MFA concentrations for students interested in explorating the connections between technology and art.

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Thursday May 2, 7:00pm && Richards Hall Room 17, UNL == Free

Performances for hand-built electronics by students from the Physical Computing course, featuring audio-visual projects by Glauber Gonzalez, Nathan Hansen, Kendall Hoesing, Ben Kreimer, Spencer McCoy, Alex Russell, Benito Sanchez, Logan McGee, and Matthew Holman.

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Instructor: Scott Cook
M/W 11.30am - 2.20pm

Shoot and edit video (Adobe Premiere, DSLRs & HD workflow), record and edit sound (Audacity), write software to create images (Processing), and design and print digital 3d objects (SketchUp & MakerBot).  Open to all students with Vis Lit (or non-Art students by permission).  This course will be a prerequisite for all upper-level New Genres courses.

Note: this class requires students to provide a laptop (Mac or PC) with Adobe Premiere/Premiere Elements.

For information or to register, please contact Scott Cook at gregory.s.cook@gmail.com.

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Prof. Jeff Thompson
M/W 11.30am-2.20pm

What happens when you correlate crime statistics with congressional districts?  What do 100 years of weather look like?  This course is designed to introduce methodologies and tools for parsing data into useable and interesting visual representations.  Formatted as a team-based course, you will work in small groups to ideate and develop projects rapidly – essentially like a start-up incubator.  During this semester you will use readily-available tools like Excel and text editors, graphics software like Adobe Illustrator, and programming languages like Processing to parse, sort, and visualize data sets.

No hardware or software needed!

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Prof. Jeff Thompson
M/W 2.30-5.20pm

Make your computer interact with the world: use a bend sensor instead of a mouse, turn on your blender via Twitter to make a smoothie, build a data-logger to record temperature and speed during your morning bike ride, or make a drawing machine.  Using the cheap Arduino microcontroller, students will be introduced to the basics of electronics, sensor interface, rapid prototyping, and programming to make interactive project.  With a focus on art and design, this course assumes no prior knowledge.  Projects will be mostly open-ended, allowing students to explore interactive installation, kinetic sculpture, interface design, robotics, and games.

Note: this class requires students to provide a laptop (Mac or PC) and some supplies, all software used is free.

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For more information on Data Visualization or Physical Computing, please contact Prof. Jeff Thompson at jthompson9@unl.edu.

Core Courses

  • Intro, Intermediate, and Advanced New Genres: Covers creative uses of video, sound, 3d modeling/printing, and programming
  • Creative Programming: In-depth course in programming using the languages Processing and Max/MSP/Jitter for creating interactive projects and games
  • Physical Computing: Making computers interact with the physical world using the Arduino microcontroller, motors, LEDs, and sensors
  • ARTS 496: Independent Study
    ARTP 495: Internship

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